Papers

Gough, P., Reinhardt, D., Globa, A. (2024). Mycelium-based materials for the built environment: A case study on simulation, fabrication and repurposing myco-materials. In Emina Petrovic, Morten Gjerde, Fabricio Chicca, Guy Marriage (Eds.), Sustainability and Toxicity of Building Materials. UK: Woodhead Publishing Ltd.

Gough, P., Perera, P.B., Kertesz, M.A., Withana, A., (2023) Design, Mould, Grow!: A Fabrication Pipeline for Growing 3D Designs Using Myco-Materials,. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. ACM. DOI: 10.1145/3544548.3580958

Forman, J., Pataranutaporn, P., Gough, P., Kim, R., Bell, F., Ofer, N., Lu, J., Vujic, A., … (2023) Living Bits and Radical Aminos: A Workshop on Bio-Digital Interfaces for Human-Computer Interaction. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing. ACM. DOI: 10.1145/3544549.3573813

Gough, P., & Wang, AP., (2023) [Preprint] More than Human Factors in Digital Health: from iterative design to implementation science evaluation. ResearchSquare: DOI: 10.21203/rs.3.rs-3126592/v1

Wei, Y., Hadigheh, SA., Huang, Z., Globa, A., Gough, P., Withana, A. (2023) Systematically ranking of mycelium composites used for facade construction via a fuzzy comprehensive evaluation, in Proceedings of IASS Annual Symposia International Association for Shell and Spatial Structures (IASS) 1-10 URL: via ingentaconnect.com

Ahmadpour, N., Gough, P., Lovell, M., Austin, P., Poronnik, P., Zhang, WQ., Kay, J., … (2023) How can HCI support end-of-life care? Critical perspectives on sociotechnical imaginaries for palliative care Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing. ACM. DOI: 10.1145/3544549.3585768

Gough, P., Bown, O., Campbell, C.R., Poronnik, P., Ross P.M. (2023) Student responses to creative coding in biomedical science education. Biochemistry and Molecular Biology Education 51 (1), 44-56. DOI: 10.1002/bmb.21692

Gough, P. & Zhao, J. (2023) Data Visualisation. In Rowland, S. & Kuchel, L. (Eds.) Teaching Science Students to Communicate: A Practical Guide. pp.57-68. Springer. DOI: 10.1007/978-3-030-91628-2_7

Gough, P., Globa, A., & Reinhardt, D. (2022). Computational Design with Myco-Materials. In POST-CARBON, Proceedings of the 27th International Conference of the Association for Computer- Aided Architectural Design Research in Asia (CAADRIA) 2022, Volume 2, 649-658. Association for Computer-Aided Architectural Design Research in Asia, Hong Kong. DOI: 10.52842/conf.caadria.2022.2.649

Hong, G., Gough, P., Parker, C., (2022) Sprayful Interaction: Perceptions of a Moss-based SLow-resolution Living Media Display. Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI. ACM. DOI: 10.1145/3572921.3576207

Gough, P., Globa, A., Hadigheh, A., Withana, A., (2022) Making Sustainable, Tangible Objects with Myco-materials. Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces. ACM. DOI: 10.1145/3532104.3571468

Gough, P., Kocaballi, A.B., Naqshbandi, K., Cochrane, K., Mah, K., Pillai, A., Deny, A., Yorulmaz, Y., Ahmadpour, N. (2021). Co-designing a Technology Probe with Experienced Designers. ACM OzCHI ’21, 30 Nov.–03 Dec., 2021. DOI: 10.1145/3520495.3520513 Best Paper Award

Gough, P., Forman, J., Pataranutaporn, P., Hepburn, L.-A., Ramirez-Figueroa, C., Cooper, C., … Ahmadpour, N. (2021). Speculating on Biodesign in the Future Home. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1–5). New York, NY, USA: ACM. DOI: 10.1145/3411763.3441353

Wang, A. P., Pryce, D., & Gough, P. (2021). Getting to the Right Patient at the Right Time: An Interoperable Mobile App to Track the ED Journey in Hospital. In M. Merolli, C. Bain, & L. K. Schaper (Eds.), Healthier Lives, Digitally Enabled. Amsterdam: IOS Press. DOI: 10.3233/SHTI210015

Gough, P., Yoo, S., Tomitsch, M., & Ahmadpour, N. (2021). Applying Bioaffordances through an Inquiry-Based Model: A Literature Review of Interactive Biodesign. International Journal of Human–Computer Interaction, 37(17), 1–15. DOI: 10.1080/10447318.2021.1898846

Gough, P., Pschetz, L., Ahmadpour, N., Hepburn, L. A., Cooper, C., Ramirez-Figueroa, C., & Catts, O. (2020). The nature of biodesigned systems: Directions for HCI. DIS 2020 Companion Companion Publication of the 2020 ACM Designing Interactive Systems Conference, 389–392. DOI: 10.1145/3393914.3395908

Yoo, S., Gough, P., & Kay, J. (2020). Embedding a VR Game Studio in a Sedentary Workplace. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1–14). ACM. DOI: 10.1145/3313831.3376371

Hammang, C., Gough, P., Liu, W., Jiang, E., Ross, P., Cook, J., & Poronnik, P. (2018). Life sciences in virtual reality. In SIGGRAPH Asia 2018 Posters (pp. 1–2). New York, NY, USA: ACM. DOI: 10.1145/3283289.3283328

Yoo, S., Gough, P., & Kay, J. (2018). VRFit: An Interactive Dashboard for Visualising of Virtual Reality Exercise and Daily Step Data. In Proceedings of the 30th Australian Conference on Computer-Human Interaction OzCHI ’18 (Vol. 3292193, pp. 229–233). New York, New York, USA: ACM Press. DOI: 10.1145/3292147.3292193

Araullo, R., Berigny, C. De, & Gough, P. (2018). Sensorial Language in Biomimetic Structures : Form and Media to Convey Coral Bleaching in the Great Barrier Reef. Journal of Arts & Humanities, 07(11), 38–49. DOI: 10.18533/journal.v7i10.1523

Bown, O., Gough, P., & Tomitsch, M. (2017). Learning Design Through Facilitating Collaborative Design. In R. Tucker (Ed.), Collaboration and Student Engagement in Design Education (pp. 209–229). IGI Global. DOI: 10.4018/978-1-5225-0726-0.ch010

Gough, P. (2017). From the Analytical to the Artistic: A Review of Literature on Information Visualization. Leonardo, 50(1), 47–52. DOI: 10.1162/LEON_a_00959

Gough, P., Dunn, K., & de Bérigny, C. (2016). Climate Change Education through Art and Science Collaborations. In Natural Resources Management (Vol. 2–2, pp. 876–895). IGI Global. DOI: 10.4018/978-1-5225-0803-8.ch041

Dunn, K., & Gough, P. (2016). Collaborative Mapping. In C. Perren & S. B. Lovett (Eds.), Expanded Architecture: Temporal Spatial Practices (pp. 99–101). Spurbuchverlag.

Gough, P., Bednarz, T., de Bérigny, C., & Roberts, J. (2016). A process for non-expert user visualization design. In Proceedings of the 28th Australian Conference on Computer-Human Interaction OzCHI ’16 (pp. 247–251). New York, New York, USA: ACM Press. DOI: 10.1145/3010915.3010996

Roberts, J., & Gough, P. (2016). Communicating Statistical Uncertainty to Non-Expert Audiences: Interactive Disease Mapping. In 2016 Big Data Visual Analytics (BDVA) (pp. 1–3). IEEE. DOI: 10.1109/BDVA.2016.7787045

Gough, P., Dunn, K., & de Bérigny, C. (2016). Climate Change Education through Art and Science Collaborations. In L. Wilson & C. Stevenson (Eds.), Promoting Climate Change Awareness through Environmental Education (pp. 16–36). Hershey, PA: IGI Global. DOI: 10.4018/978-1-4666-8764-6.ch002

Gough, P., Dunn, K., Bednarz, T., & Ho, X. (2015). Art and Chartjunk: A Guide for NEUVis. International Journal of Software and Informatics, 9(1), 61–72. Retrieved from DOI: http://www.ijsi.org

Gough, P., Ho, X., Dunn, K., & Bednarz, T. (2014). Art and Chartjunk. In Proceedings of the 7th International Symposium on Visual Information Communication and Interaction VINCI ’14 (pp. 171–177). New York, New York, USA: ACM Press. DOI: 10.1145/2636240.2636852

Gough, P., De Bérigny, C., & Bednarz, T. (2014). Affective and Effective Visualisation: Communicating Science to Non-expert Users. In 2014 IEEE Pacific Visualization Symposium (pp. 335–339). Yokohama: IEEE. 10.1109/PacificVis.2014.39

de Bérigny, C., Gough, P., Faleh, M., & Woolsey, E. (2014). Tangible User Interface Design for Climate Change Education in Interactive Installation Art. Leonardo, 47(5), 451–456. DOI: 10.1162/LEON_a_00710

Wu, G., Gough, P., & Wall, C. de B. (2012). Miltiple channel video as a precursor to transmedia-based art. Technoetic Arts, 10(2&3), 329–339. DOI: 10.1386/tear.10.2-3.329_1

Pratomo, A., Gough, P., & onacloV. (2012). Designing Objects and Interaction of Tangible User Interface for an Interactive Data Visualization in a Transmedia Artwork. In Proceedings of the 10th Hawaii International Conference on Arts and Humanities (pp. 842–851). Honolulu, Hawaii: Hawaii International Conference on Arts and Humanities.

Gough, P., Wu, G., Pratomo, A., & onacloV. (2012). Communicating Scientific Knowledge via Data Visualization in a Transmedia Based Installation Artwork. In Proceedings of the 10th Hawaii International Conference on Arts and Humanities (pp. 175–183). Honolulu, Hawaii: Hawaii International Conference on Arts and Humanities. Retrieved from

Other Works

Gough, P., McEwan, J., et al (2017) Gulliver’s Swift Travel Service (Interactive Installation). Vivid Sydney 2017.

Gough, P., Zackeroff, L., & (curators). (2016). Science of the Unseen. Science of the Unseen (Online). ACM SIGGRAPH Digital Arts. Retrieved from http://science-unseen.siggraph.org/

Publications - Phil Gough